ThunderFish Studios is Jamie Hurt. Jamie is an artist, director, producer, and pioneer of new communication mediums. Early adopter of new technologies and nerdy gadgetry. Creator of compelling, intuitive, thought-provoking, and memorable visual communication solutions supporting marketing strategy, brand recognition, and business goals.
Elegantly transforms technical content, messaging, and abstract concepts into meaningful business-relevant tools. Crafts cutting-edge interactive content, augmented and virtual reality, video, 2D and 3D animation, live events/entertainment, and new-media platforms. Experience spans digital and traditional marketing at global corporations and boutique agencies.
Excels at creative direction, creative staff management, visual communications, and managing marketing communications projects. Leads talented design teams who deliver high quality solutions with speed and get it right the first time. Works cooperatively and collaboratively with all stakeholders.
Expertise in augmented and virtual reality leading-edge tools including the HTC Vive, Oculus Rift, Cardboard VR, 180° and 360° stereoscopic video and animation, Unity-based games and highly interactive executive presentations, Leap Motion, and Perception Neuron among other innovative technologies. Organizer and leader of CORE/U VR Meetup Group on virtual reality technology and experiences.
I lead all creative execution and assist clients with the design and development of corporate and product branding, marketing campaigns, virtual reality, augmented reality, gamification programs, interactive GUI design, video productions, new-media presentations, 2D and 3D animations and illustrations, product, portrait, and location photography, and print-based collateral. Of my many accomplishments there, I am most proud of my pioneering efforts using UX game design and augmented reality to create a new set of sales tools for our medical device clients
I am passionate about my work and continuous education. I've earned my MA in Interactive Design and Game Development from Savannah College of Art and Design in 2014, and the MFA in June 2016. My graduate-level thesis is a mashup of Virtual Reality and Mnemonic techniques designed to improve encoding and recall from long-term memory.
You will find that I am very skilled at developing sound action plans, as well as administering and following through on those plans. I strive to build and maintain a principle-centered environment that preserves the company's core values while promoting development and success.
I have extensive experience leading creative communications and designing user experiences. My experience is broad, spanning both digital and traditional marketing communications in large corporate settings and small boutique agencies. Over the years I have gained significant insight into how customers experience products as well as how they make purchasing decisions.